I usually work in more traditional media for my wildlife art, but in this case I wanted to see how the new FiberFX fur shader worked in my upgraded version of Lightwave the 3D program that I use. This was an opportunity to challenge myself to create a realistic image. I decided to create a gorilla. The fur on a gorilla is somewhat uniform in color and length and would be a good initial test for the latest version of my software.
First I had to sculpt the model. I used an organic modeling program called Sculptris by Pixologic. This is actually a free download from Pixologic, and is somewhat like working in clay.
Above is the process of sculpting the model from a sphere to the final model.
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Above shows the model imported into Lightwave where the surfaces are defined and spheres added for the eyes.
Fur settings are applied in the FiberFX dialogue box. I can turn on a preview and see how the fur will be created as illustrated above. Finally I created some simplified objects to act as shoulders to complete the composition. A few lighting adjustments were made to complete the scene. I’m very pleased with the result.